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1 Ergebnisse
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Efficacy of gamification-based smartphone application for w..:
Timpel, Patrick
;
Cesena, Fernando Henpin Yue
;
da Silva Costa, Christiane
...
2042-0196. , 2018
Link:
https://nbn-resolving.org/urn:nbn:de:bsz:14-qucosa2-35..
RT Journal T1
Efficacy of gamification-based smartphone application for weight loss in overweight and obese adolescents: study protocol for a phase II randomized controlled trial
UL https://suche.suub.uni-bremen.de/peid=base-fttudresden:oai:qucosa:de:qucosa:35538&Exemplar=1&LAN=DE A1 Timpel, Patrick A1 Cesena, Fernando Henpin Yue A1 da Silva Costa, Christiane A1 Dorigatti Soldatelli, Matheus A1 Gois Jr, Emanuel A1 Castrillon, Eduardo A1 Diaz, Lina Johana Jaime A1 Repetto, Gabriela M A1 Hagos, Fanah A1 Castillo Yermenos, Raul E A1 Pacheco-Barrios, Kevin Arturo A1 Musallam, Wafaa A1 Braid, Zilda A1 Khidir, Nesreen A1 Romo Guardado, Marcela A1 Longo Roepke, Roberta Muriel PB Sage YR 2018 K1 adolescents K1 clinical trial K1 gamification K1 obesity K1 overweight K1 smartphone application K1 study protocol K1 weight loss K1 Jugendliche K1 klinische Studie K1 Gamifikation K1 Fettleibigkeit K1 Übergewicht K1 Smartphone-Anwendung K1 Studienprotokoll K1 Gewichtsabnahme K1 info:eu-repo/classification/ddc/610 K1 ddc:610 JF 2042-0196 LK http://dx.doi.org/https://nbn-resolving.org/urn:nbn:de:bsz:14-qucosa2-355380 DO https://nbn-resolving.org/urn:nbn:de:bsz:14-qucosa2-355380 SF ELIB - SuUB Bremen
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