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1 Ergebnisse
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La gamificación como estrategia metodológica en la Universi..:
González-Limón, Myriam
;
Rodríguez Ramos, Asunción
;
Padilla Carmona, María Teresa
Pixel-Bit: Revista de Medios y Educación, 63, 293-324.. , 2023
Link:
https://idus.us.es/handle//11441/145492
RT Journal T1
La gamificación como estrategia metodológica en la Universidad. El caso de BugaMAP: percepciones y valoraciones de los estudiantes ; Gamification as a methodological strategy at the University. The case of BugaMAP: students' perceptions and evaluations
UL https://suche.suub.uni-bremen.de/peid=base-ftunivsevillair:oai:idus.us.es:11441_145492&Exemplar=1&LAN=DE A1 González-Limón, Myriam A1 Rodríguez Ramos, Asunción A1 Padilla Carmona, María Teresa PB Universidad de Sevilla YR 2023 K1 Estudio de caso K1 Universidad K1 Juego educativo K1 Método de aprendizaje K1 Tecnologías de la información K1 Case study K1 University K1 Educational game K1 Active method K1 Information technologies JF Pixel-Bit: Revista de Medios y Educación, 63, 293-324. LK http://dx.doi.org/https://idus.us.es/handle//11441/145492 DO https://idus.us.es/handle//11441/145492 SF ELIB - SuUB Bremen
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