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Bridging behavior science and gaming theory: Using the Inte..:
DeSmet, Ann
;
Van Cleemput, Katrien
;
Bastiaensens, Sara
...
Computers in Human Behavior. 56 (2016) - p. 337-351 , 2016
Link:
https://doi.org/10.1016/j.chb.2015.11.039
RT Journal T1
Bridging behavior science and gaming theory: Using the Intervention Mapping Protocol to design a serious game against cyberbullying
UL https://suche.suub.uni-bremen.de/peid=cr-10.1016_j.chb.2015.11.039&Exemplar=1&LAN=DE A1 DeSmet, Ann A1 Van Cleemput, Katrien A1 Bastiaensens, Sara A1 Poels, Karolien A1 Vandebosch, Heidi A1 Malliet, Steven A1 Verloigne, Maïté A1 Vanwolleghem, Griet A1 Mertens, Lieze A1 Cardon, Greet A1 De Bourdeaudhuij, Ilse PB Elsevier BV YR 2016 SN 0747-5632 JF Computers in Human Behavior VO 56 SP 337 OP 351 LK http://dx.doi.org/https://doi.org/10.1016/j.chb.2015.11.039 DO https://doi.org/10.1016/j.chb.2015.11.039 SF ELIB - SuUB Bremen
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