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Developing critical thinking skills through gamification:
Angelelli, Claudia Viviana
;
Ribeiro, Geisa Muller de Campos
;
Severino, Maico Roris
...
Thinking Skills and Creativity. 49 (2023) - p. 101354 , 2023
Link:
https://doi.org/10.1016/j.tsc.2023.101354
RT Journal T1
Developing critical thinking skills through gamification
UL https://suche.suub.uni-bremen.de/peid=cr-10.1016_j.tsc.2023.101354&Exemplar=1&LAN=DE A1 Angelelli, Claudia Viviana A1 Ribeiro, Geisa Muller de Campos A1 Severino, Maico Roris A1 Johnstone, Eilidh A1 Borzenkova, Gana A1 da Silva, Dayane Costa Oliveira PB Elsevier BV YR 2023 SN 1871-1871 JF Thinking Skills and Creativity VO 49 SP 101354 LK http://dx.doi.org/https://doi.org/10.1016/j.tsc.2023.101354 DO https://doi.org/10.1016/j.tsc.2023.101354 SF ELIB - SuUB Bremen
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