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Simulating gamified crowdsourcing of knowledge base refinem..:
Kurita, Daiki
;
Roengsamut, Boonsita
;
Kuwabara, Kazuhiro
.
Journal of Information and Telecommunication. 2 (2017) 4 - p. 374-391 , 2017
Link:
https://doi.org/10.1080/24751839.2017.1401259
RT Journal T1
Simulating gamified crowdsourcing of knowledge base refinement: effects of game rule design
UL https://suche.suub.uni-bremen.de/peid=cr-10.1080_24751839.2017.1401259&Exemplar=1&LAN=DE A1 Kurita, Daiki A1 Roengsamut, Boonsita A1 Kuwabara, Kazuhiro A1 Huang, Hung-Hsuan PB Informa UK Limited YR 2017 SN 2475-1839 SN 2475-1847 JF Journal of Information and Telecommunication VO 2 IS 4 SP 374 OP 391 LK http://dx.doi.org/https://doi.org/10.1080/24751839.2017.1401259 DO https://doi.org/10.1080/24751839.2017.1401259 SF ELIB - SuUB Bremen
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