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1 Ergebnisse
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How Immersion and Self-Avatars in VR Affect Learning Progra..:
Parmar, Dhaval
;
Lin, Lorraine
;
DSouza, Nikeetha
...
IEEE Transactions on Visualization and Computer Graphics. 29 (2023) 8 - p. 3698-3713 , 2023
Link:
https://doi.org/10.1109/tvcg.2022.3169426
RT Journal T1
How Immersion and Self-Avatars in VR Affect Learning Programming and Computational Thinking in Middle School Education
UL https://suche.suub.uni-bremen.de/peid=cr-10.1109_tvcg.2022.3169426&Exemplar=1&LAN=DE A1 Parmar, Dhaval A1 Lin, Lorraine A1 DSouza, Nikeetha A1 Jörg, Sophie A1 Leonard, Alison E. A1 Daily, Shaundra B. A1 Babu, Sabarish V. PB Institute of Electrical and Electronics Engineers (IEEE) YR 2023 SN 1077-2626 SN 1941-0506 SN 2160-9306 JF IEEE Transactions on Visualization and Computer Graphics VO 29 IS 8 SP 3698 OP 3713 LK http://dx.doi.org/https://doi.org/10.1109/tvcg.2022.3169426 DO https://doi.org/10.1109/tvcg.2022.3169426 SF ELIB - SuUB Bremen
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