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1 Ergebnisse
1
The Effect of Attention Guidance and the Potential of Cinma..:
, In:
2022 IEEE Games, Entertainment, Media Conference (GEM)
,
Kao, Jason S.
;
Kao, Karen
- p. 1-5 , 2022
Link:
https://doi.org/10.1109/GEM56474.2022.10017977
RT T1
2022 IEEE Games, Entertainment, Media Conference (GEM)
: T1
The Effect of Attention Guidance and the Potential of Cinmatic Augmented Reality in Narrative Immersion
UL https://suche.suub.uni-bremen.de/peid=ieee-10017977&Exemplar=1&LAN=DE A1 Kao, Jason S. A1 Kao, Karen YR 2022 SN 2766-6530 K1 Extended reality K1 Entertainment industry K1 Games K1 Media K1 Automobiles K1 Augmented reality K1 attention guidance K1 augmented reality K1 cinematic virtual reality K1 diegetic cues K1 narrative immersion SP 1 OP 5 LK http://dx.doi.org/https://doi.org/10.1109/GEM56474.2022.10017977 DO https://doi.org/10.1109/GEM56474.2022.10017977 SF ELIB - SuUB Bremen
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