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An Analysis of a Gamification Application for Teaching and ..:
, In:
2023 IEEE Frontiers in Education Conference (FIE)
,
Ferreira Costa, Igor Ernesto
;
Silva Alcantara, Antonilson da
;
Soares, Elisiane Monteiro
... - p. 1-9 , 2023
Link:
https://doi.org/10.1109/FIE58773.2023.10343188
RT T1
2023 IEEE Frontiers in Education Conference (FIE)
: T1
An Analysis of a Gamification Application for Teaching and Learning Knowledge Management under the Qualitative and Affective Computing Contexts
UL https://suche.suub.uni-bremen.de/peid=ieee-10343188&Exemplar=1&LAN=DE A1 Ferreira Costa, Igor Ernesto A1 Silva Alcantara, Antonilson da A1 Soares, Elisiane Monteiro A1 Junior, Raimundo Viegas A1 Soares, Elziane Monteiro A1 Rodrigues, Emanuel Amoras A1 Bezerra Oliveira, Sandro Ronaldo YR 2023 SN 2377-634X K1 Affective computing K1 Technological innovation K1 Databases K1 Education K1 Decision making K1 Organizations K1 Software quality K1 knowledge management K1 gamification K1 teaching and learning K1 affecting computing K1 qualitative evaluation SP 1 OP 9 LK http://dx.doi.org/https://doi.org/10.1109/FIE58773.2023.10343188 DO https://doi.org/10.1109/FIE58773.2023.10343188 SF ELIB - SuUB Bremen
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