I agree that this site is using cookies. You can find further informations
here
.
X
Login
Merkliste (
0
)
Home
About us
Home About us
Our history
Profile
Press & public relations
Friends
The library in figures
Exhibitions
Projects
Training, internships, careers
Films
Services & Information
Home Services & Information
Lending and interlibrary loans
Returns and renewals
Training and library tours
My Account
Library cards
New to the library?
Download Information
Opening hours
Learning spaces
PC, WLAN, copy, scan and print
Catalogs and collections
Home Catalogs and Collections
Rare books and manuscripts
Digital collections
Subject Areas
Our sites
Home Our sites
Central Library
Law Library (Juridicum)
BB Business and Economics (BB11)
BB Physics and Electrical Engineering
TB Engineering and Social Sciences
TB Economics and Nautical Sciences
TB Music
TB Art & Design
TB Bremerhaven
Contact the library
Home Contact the library
Staff Directory
Open access & publishing
Home Open access & publishing
Reference management: Citavi & RefWorks
Publishing documents
Open Access in Bremen
zur Desktop-Version
Toggle navigation
Merkliste
1 Ergebnisse
1
Composing Music Through Tile-based Games:
, In:
2023 IEEE International Symposium on Multimedia (ISM)
,
Laato, Samuli
;
Rauti, Sampsa
;
Espeseth, Alexander
... - p. 309-314 , 2023
Link:
https://doi.org/10.1109/ISM59092.2023.00059
RT T1
2023 IEEE International Symposium on Multimedia (ISM)
: T1
Composing Music Through Tile-based Games
UL https://suche.suub.uni-bremen.de/peid=ieee-10473486&Exemplar=1&LAN=DE A1 Laato, Samuli A1 Rauti, Sampsa A1 Espeseth, Alexander A1 Sobke, Heinrich A1 Hamari, Juho A1 Buruk, Oguz 'Oz' YR 2023 K1 Video games K1 Education K1 Stars K1 Music K1 Games K1 Rocks K1 Space exploration K1 Music education K1 music K1 mathematics K1 discrete logic K1 tile-based games K1 video games SP 309 OP 314 LK http://dx.doi.org/https://doi.org/10.1109/ISM59092.2023.00059 DO https://doi.org/10.1109/ISM59092.2023.00059 SF ELIB - SuUB Bremen
Export
RefWorks (nur Desktop-Version!)
Flow
(Zuerst in
Flow
einloggen, dann importieren)