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1 Ergebnisse
1
Game Engine PBR for Background CGI Production of Live-actio..:
, In:
2019 IEEE Conference on Graphics and Media (GAME)
,
Baek, Kwang Ho
;
Ji, Yun
;
Jin, Hyung Woo
. - p. 18-21 , 2019
Link:
https://doi.org/10.1109/GAME47560.2019.8980984
RT T1
2019 IEEE Conference on Graphics and Media (GAME)
: T1
Game Engine PBR for Background CGI Production of Live-action Contents
UL https://suche.suub.uni-bremen.de/peid=ieee-8980984&Exemplar=1&LAN=DE A1 Baek, Kwang Ho A1 Ji, Yun A1 Jin, Hyung Woo A1 Yun, Tae Soo YR 2019 K1 Rendering (computer graphics) K1 Games K1 Engines K1 Software K1 Three-dimensional displays K1 Cameras K1 Game engine K1 3DCGI K1 Live-action contents K1 Physically based rendering K1 Structural similarity SP 18 OP 21 LK http://dx.doi.org/https://doi.org/10.1109/GAME47560.2019.8980984 DO https://doi.org/10.1109/GAME47560.2019.8980984 SF ELIB - SuUB Bremen
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