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Gamification of the Fazenda 3D: A Playful Alternative to Le..:
, In:
2019 XIV Latin American Conference on Learning Technologies (LACLO)
,
Brelaz, Erika Cristina Dias de Oliveira
;
Santos, Rafael Silva
;
Ramos, Ilmara Monteverde Martins
... - p. 290-294 , 2019
Link:
https://doi.org/10.1109/LACLO49268.2019.00056
RT T1
2019 XIV Latin American Conference on Learning Technologies (LACLO)
: T1
Gamification of the Fazenda 3D: A Playful Alternative to Learning in the Agriculture and Livestock Technical Education
UL https://suche.suub.uni-bremen.de/peid=ieee-8995174&Exemplar=1&LAN=DE A1 Brelaz, Erika Cristina Dias de Oliveira A1 Santos, Rafael Silva A1 Ramos, Ilmara Monteverde Martins A1 Ramos, David Brito A1 Paulo, Frederico Marcel Modesto de A1 Melo, Waleson Azevedo Pessoa de A1 Viana, Amanda Loranny Gonzaga A1 Pimentel, Lia Xavier A1 Franca, Sabrina Victoria Castro de A1 Campos, Maquiavel dos Santos YR 2019 K1 Agriculture and livestock technical education prepares students to planing, implementing, monitoring and evaluating agricultural projects, analyzing resources of rural properties and surround region, as well as prioritizing environmental conservation. Some courses studied need the practice in a farm, however. The user can browse in the game and know their structures and sectors. The Fazenda 3D (first version) has already been applied in the classroom and, in the opportunity, students responded to a survey of strengths and improvements, that helped us to identify the need to gather animal and carry out activities in the course of the game. Therefore, this new Fazenda 3D project is a upgrade, adding animals and activities to improve interaction with students, as well as to teacher more options of use of the game SP 290 OP 294 LK http://dx.doi.org/https://doi.org/10.1109/LACLO49268.2019.00056 DO https://doi.org/10.1109/LACLO49268.2019.00056 SF ELIB - SuUB Bremen
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