I agree that this site is using cookies. You can find further informations
here
.
X
Login
Merkliste (
0
)
Home
About us
Home About us
Our history
Profile
Press & public relations
Friends
The library in figures
Exhibitions
Projects
Training, internships, careers
Films
Services & Information
Home Services & Information
Lending and interlibrary loans
Returns and renewals
Training and library tours
My Account
Library cards
New to the library?
Download Information
Opening hours
Learning spaces
PC, WLAN, copy, scan and print
Catalogs and collections
Home Catalogs and Collections
Rare books and manuscripts
Digital collections
Subject Areas
Our sites
Home Our sites
Central Library
Law Library (Juridicum)
BB Business and Economics (BB11)
BB Physics and Electrical Engineering
TB Engineering and Social Sciences
TB Economics and Nautical Sciences
TB Music
TB Art & Design
TB Bremerhaven
Contact the library
Home Contact the library
Staff Directory
Open access & publishing
Home Open access & publishing
Reference management: Citavi & RefWorks
Publishing documents
Open Access in Bremen
zur Desktop-Version
Toggle navigation
Merkliste
1 Ergebnisse
1
The Design of Real-Time Digital Clothing Projection System:
, In:
2019 Twelfth International Conference on Ubi-Media Computing (Ubi-Media)
,
Chen, Hong-Nien
;
Chiu, Chuan-Feng
;
Shih, Timothy K.
... - p. 102-107 , 2019
Link:
https://doi.org/10.1109/Ubi-Media.2019.00028
RT T1
2019 Twelfth International Conference on Ubi-Media Computing (Ubi-Media)
: T1
The Design of Real-Time Digital Clothing Projection System
UL https://suche.suub.uni-bremen.de/peid=ieee-9049561&Exemplar=1&LAN=DE A1 Chen, Hong-Nien A1 Chiu, Chuan-Feng A1 Shih, Timothy K. A1 Lin, Chi-Yen A1 Utaminingrum, Fitri A1 Hui, Lin YR 2019 K1 Virtual theater K1 human tracking, Skeleton, Kinect, Projection mapping, Projection correction, real-time SP 102 OP 107 LK http://dx.doi.org/https://doi.org/10.1109/Ubi-Media.2019.00028 DO https://doi.org/10.1109/Ubi-Media.2019.00028 SF ELIB - SuUB Bremen
Export
RefWorks (nur Desktop-Version!)
Flow
(Zuerst in
Flow
einloggen, dann importieren)