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1 Ergebnisse
1
Distributed Rendering for Video Games via Object Streaming:
, In:
2022 IEEE 42nd International Conference on Distributed Computing Systems Workshops (ICDCSW)
,
Parolini, Giacomo
;
Maggiorini, Dario
;
Gadia, Davide
. - p. 209-214 , 2022
Link:
https://doi.org/10.1109/ICDCSW56584.2022.00047
RT T1
2022 IEEE 42nd International Conference on Distributed Computing Systems Workshops (ICDCSW)
: T1
Distributed Rendering for Video Games via Object Streaming
UL https://suche.suub.uni-bremen.de/peid=ieee-9951367&Exemplar=1&LAN=DE A1 Parolini, Giacomo A1 Maggiorini, Dario A1 Gadia, Davide A1 Ripamonti, Laura Anna YR 2022 SN 2332-5666 K1 Video games K1 Scalability K1 Pipelines K1 Streaming media K1 Cloud gaming K1 Rendering (computer graphics) K1 Software K1 Video Games K1 Distributed Rendering K1 Online gaming K1 Game streaming SP 209 OP 214 LK http://dx.doi.org/https://doi.org/10.1109/ICDCSW56584.2022.00047 DO https://doi.org/10.1109/ICDCSW56584.2022.00047 SF ELIB - SuUB Bremen
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