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1 Ergebnisse
1
How Competition in a Game-based Science Learning Environmen..:
Chen, Ching-Huei
;
Liu, Jun-Han
;
Shou, Wen-Chuan
Journal of Educational Technology & Society. 21 (2018) 2 - p. 164-176 , 2018
Link:
https://www.jstor.org/stable/26388392
RT Journal T1
How Competition in a Game-based Science Learning Environment Influences Students' Learning Achievement, Flow Experience, and Learning Behavioral Patterns
UL https://suche.suub.uni-bremen.de/peid=jstor-26388392&Exemplar=1&LAN=DE A1 Chen, Ching-Huei A1 Liu, Jun-Han A1 Shou, Wen-Chuan PB National Taiwan Normal University YR 2018 SN 1176-3647 SN 1436-4522 K1 Gmne-based science learning K1 Competition K1 Learning performance K1 Flow experience K1 Learning behavioral patterns K1 Behavioral sciences K1 Psychology K1 Cognitive psychology K1 Cognitive processes K1 Learning K1 Applied psychology K1 Educational psychology K1 Academic learning K1 Science learning K1 Education K1 Formal education K1 Educational institutions K1 Educational environment K1 Academic motivation K1 Learning motivation K1 Learner engagement K1 Pedagogy K1 Foundations of education K1 Outcomes of education K1 Economics K1 Economic disciplines K1 Financial economics K1 Financial market structures K1 Economic competition K1 Learning rate K1 Observational learning K1 Personality psychology K1 Motivation K1 Motivation research JF Journal of Educational Technology & Society VO 21 IS 2 SP 164 OP 176 LK http://dx.doi.org/https://www.jstor.org/stable/26388392 DO https://www.jstor.org/stable/26388392 SF ELIB - SuUB Bremen
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