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Aligning game activity with educational goals: following a ..:
Shelton, Brett E.
;
Scoresby, Jon
Educational Technology Research and Development. 59 (2011) 1 - p. 113-138 , 2011
Link:
https://www.jstor.org/stable/41414927
RT Journal T1
Aligning game activity with educational goals: following a constrained design approach to instructional computer games
UL https://suche.suub.uni-bremen.de/peid=jstor-41414927&Exemplar=1&LAN=DE A1 Shelton, Brett E. A1 Scoresby, Jon PB Springer Science + Business Media YR 2011 SN 1042-1629 SN 1556-6501 K1 Education K1 Formal education K1 Pedagogy K1 Instructional design K1 Behavioral sciences K1 Leisure studies K1 Recreation K1 Games K1 Educational activities K1 Anthropology K1 Applied anthropology K1 Cultural anthropology K1 Cultural customs K1 Rituals K1 Ceremonies K1 Ceremonial objects K1 Grave markers K1 Headstones K1 Electronic games K1 Computer games K1 Applied sciences K1 Research methods K1 Research design K1 Psychology K1 Cognitive psychology K1 Cognitive processes K1 Learning K1 Epitaphs K1 Technology K1 Tools K1 Hand tools K1 Wheelbarrows K1 Educational methods K1 Educational research JF Educational Technology Research and Development VO 59 IS 1 SP 113 OP 138 LK http://dx.doi.org/https://www.jstor.org/stable/41414927 DO https://www.jstor.org/stable/41414927 SF ELIB - SuUB Bremen
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