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Time and space in video games: a cognitive-formalist approa..
Studies of digital media culture, volume 9
Alvarez Igarzábal, Federico
, 2019
Link:
https://www.jstor.org/stable/10.2307/j.ctv371brvc
RT T1
Time and space in video games: a cognitive-formalist approach
UL https://suche.suub.uni-bremen.de/peid=jstor-oa-1121054581&Exemplar=1&LAN=DE A1 Alvarez Igarzábal, Federico PB Transcript YR 2019 NO 1 Online-Ressource (232 S.) T3 Studies of digital media culture, volume 9 SN 3839447135 SN 9783839447130 SN 9783837647136 K1 Space and time in mass media K1 Video games K1 Time perception K1 Espace et temps dans les médias K1 Jeux vidéo K1 Perception du temps K1 Raum K1 Zeit K1 Videospiel K1 Psychological aspects K1 Aspect psychologique K1 Media Studies LK http://dx.doi.org/https://www.jstor.org/stable/10.2307/j.ctv371brvc DO https://www.jstor.org/stable/10.2307/j.ctv371brvc SF ELIB - SuUB Bremen
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