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Simulation Gaming Through Times and Disciplines: 50th Inter..
Information Systems and Applications, incl. Internet/Web, and HCI, 11988
Wardaszko, Marcin
;
Meijer, Sebastiaan
;
Lukosch, Heide
... - 1st ed. 2021 . , 2021
Link:
https://doi.org/10.1007/978-3-030-72132-9
RT T1
Simulation Gaming Through Times and Disciplines: 50th International Simulation and Gaming Association Conference, ISAGA 2019, Warsaw, Poland, August 26–30, 2019, Revised Selected Papers
UL https://suche.suub.uni-bremen.de/peid=springer-978-3-030-72132-9&Exemplar=1&LAN=DE A1 Wardaszko, Marcin A1 Meijer, Sebastiaan A1 Lukosch, Heide A1 Kanegae, Hidehiko A1 Kriz, Willy Christian A1 Grzybowska-Brzezińska, Mariola NO 1st ed. 2021 PB Springer International Publishing YR 2021 NO 1 Online-Ressource (460 S.) T3 Information Systems and Applications, incl. Internet/Web, and HCI, 11988 SN 9783030721329 SN 9783030721312 SN 9783030721336 K1 Computer networks K1 User interfaces (Computer systems) K1 Human-computer interaction K1 Education K1 Social sciences K1 Computer vision K1 Computer Communication Networks K1 User Interfaces and Human Computer Interaction K1 Computers and Education K1 Computer Application in Social and Behavioral Sciences K1 Computer Vision LK http://dx.doi.org/https://doi.org/10.1007/978-3-030-72132-9 DO https://doi.org/10.1007/978-3-030-72132-9 SF ELIB - SuUB Bremen
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