I agree that this site is using cookies. You can find further informations
here
.
X
Login
Merkliste (
0
)
Home
About us
Home About us
Our history
Profile
Press & public relations
Friends
The library in figures
Exhibitions
Projects
Training, internships, careers
Films
Services & Information
Home Services & Information
Lending and interlibrary loans
Returns and renewals
Training and library tours
My Account
Library cards
New to the library?
Download Information
Opening hours
Learning spaces
PC, WLAN, copy, scan and print
Catalogs and collections
Home Catalogs and Collections
Rare books and manuscripts
Digital collections
Subject Areas
Our sites
Home Our sites
Central Library
Law Library (Juridicum)
BB Business and Economics (BB11)
BB Physics and Electrical Engineering
TB Engineering and Social Sciences
TB Economics and Nautical Sciences
TB Music
TB Art & Design
TB Bremerhaven
Contact the library
Home Contact the library
Staff Directory
Open access & publishing
Home Open access & publishing
Reference management: Citavi & RefWorks
Publishing documents
Open Access in Bremen
zur Desktop-Version
Toggle navigation
Merkliste
1 Ergebnisse
1
Rethinking Gamification:
Fuchs, Mathias
;
Fizek, Sonia
;
Ruffino, Paolo
. , 2015
Link:
https://doi.org/10.14619/001
RT T1
Rethinking Gamification
UL https://suche.suub.uni-bremen.de/peid=ssoar-oai:gesis.izsoz.de:document_45369&Exemplar=1&LAN=DE A1 Fuchs, Mathias A1 Fizek, Sonia A1 Ruffino, Paolo A1 Schrape, Niklas PB meson press YR 2015 NO 1 Online-Ressource (344 S.) SN 9783957960016 K1 Sociology & anthropology K1 Soziologie K1 Anthropologie K1 Gamification K1 Allgemeine Soziologie K1 Makrosoziologie K1 spezielle Theorien und Schulen K1 Entwicklung und Geschichte der Soziologie K1 General Sociology K1 Basic Research K1 General Concepts and History of Sociology K1 Sociological Theories K1 computervermittelte Kommunikation K1 Kommunikationstechnologie K1 Online-Dienst K1 Forschungsansatz K1 Grundbegriff K1 historische Analyse K1 Interaktion K1 soziales Verhalten K1 Digitale Medien K1 Marketinginstrument K1 Marketing K1 Mobiltelefon K1 Computerspiel K1 Spiel K1 Verhalten K1 Verhaltensforschung K1 computer-mediated communication K1 communication technology K1 online service K1 research approach K1 basic concept K1 historical analysis K1 interaction K1 social behavior K1 digital media K1 marketing instrument K1 marketing K1 cell phone K1 computer game K1 playing K1 behavior K1 behavioral research LK http://dx.doi.org/https://doi.org/10.14619/001 DO https://doi.org/10.14619/001 SF ELIB - SuUB Bremen
Export
RefWorks (nur Desktop-Version!)
Flow
(Zuerst in
Flow
einloggen, dann importieren)