I agree that this site is using cookies. You can find further informations
here
.
X
Login
Merkliste (
0
)
Home
About us
Home About us
Our history
Profile
Press & public relations
Friends
The library in figures
Exhibitions
Projects
Training, internships, careers
Films
Services & Information
Home Services & Information
Lending and interlibrary loans
Returns and renewals
Training and library tours
My Account
Library cards
New to the library?
Download Information
Opening hours
Learning spaces
PC, WLAN, copy, scan and print
Catalogs and collections
Home Catalogs and Collections
Rare books and manuscripts
Digital collections
Subject Areas
Our sites
Home Our sites
Central Library
Law Library (Juridicum)
BB Business and Economics (BB11)
BB Physics and Electrical Engineering
TB Engineering and Social Sciences
TB Economics and Nautical Sciences
TB Music
TB Art & Design
TB Bremerhaven
Contact the library
Home Contact the library
Staff Directory
Open access & publishing
Home Open access & publishing
Reference management: Citavi & RefWorks
Publishing documents
Open Access in Bremen
zur Desktop-Version
Toggle navigation
Merkliste
1 Ergebnisse
1
Mental Health - Atmospheres - Video Games: New Directions i..:
Aguilar Rodríguez, Jimena
;
Alvarez Igarzábal, Federico
;
Debus, Michael S.
... , 2022
Link:
https://doi.org/10.14361/9783839462645
RT T1
Mental Health - Atmospheres - Video Games: New Directions in Game Research II
UL https://suche.suub.uni-bremen.de/peid=ssoar-oai:gesis.izsoz.de:document_83185&Exemplar=1&LAN=DE A1 Aguilar Rodríguez, Jimena A1 Alvarez Igarzábal, Federico A1 Debus, Michael S. A1 Maughan, Curtis L. A1 Song, Su-Jin A1 Vozaru, Miruna A1 Zimmermann, Felix PB transcript Verlag YR 2022 NO 1 Online-Ressource (260 S.) SN 9783839462645 K1 Publizistische Medien K1 Journalismus K1 Verlagswesen K1 Psychologie K1 News media K1 journalism K1 publishing K1 Psychology K1 Atmosphere K1 Ambience K1 interaktive K1 elektronische Medien K1 angewandte Psychologie K1 Interactive K1 electronic Media K1 Applied Psychology K1 Computerspiel K1 Video K1 virtuelle Realität K1 Medien K1 Ästhetik K1 Popkultur K1 psychische Gesundheit K1 computer game K1 video K1 virtual reality K1 media K1 aesthetics K1 pop culture K1 mental health LK http://dx.doi.org/https://doi.org/10.14361/9783839462645 DO https://doi.org/10.14361/9783839462645 SF ELIB - SuUB Bremen
Export
RefWorks (nur Desktop-Version!)
Flow
(Zuerst in
Flow
einloggen, dann importieren)